The PC-based Questionary for S. Schwatz Method of Value Preferences was developed. Access to the system is carried out through Internet. The pilot monitoring was conducted using the sample of 711 seniors of the state public schools in Moscow in the age 16-18 years old. The psychometric validity and reliability of the Schwatz Method of the Value Preferences has been proved trustworthy. We have got the set of similarities and differences of the results got on the similar samples comparing our PC-based modification and traditional pencil-paper method. The PC system with distant internet access in its present development can be used for the scientific and applied research as well as for current monitoring of the public educational institutions.
Available Online: 31.03.2015
The aim of the article is to give a brief overview of cognitive studies in computer games psychology. The researches of psychological specifics of computer gamers have become very important recently due to a great popularity of computer games among children, teenagers and adults all over the world. Numerous studies are made that show significant differences between cognitive characteristics of computer gamers and non-gamers. There are possible negative consequences (such as long-term memory decline) as well as positive ones. Computers games are shown to enhance attention, spatial cognition and cognitive control of computer gamers and participants of specially organized computer games sessions. Cognitive function can possibly be trained in computer games. Computer games experience affects processes of thinking, decision making as well as multitasking and task-switching capability. Studies of connection between cognitive styles and computer games are also reviewed.
The article describes the procedure and results of empirical study of gender differences in social loafing among Russian men and women. The sample included 27 Russian employees of three Vladivostok companies (12 men and 15 women). During the course of the experiment the examinees performed two mechanical tasks; each of them had to be done both in groups and individually. The experimenters intended to verify two hypotheses: 1) social loafing must necessarily emerge within a sample of Russian people; 2) there are gender differences in social loafing. The results of the experiment confirmed the first hypothesis. The second hypothesis was confirmed only partially as differences among men and women were revealed only when the examinees were performing the first task.
In the memory of Alexandr Konstantinovich Erofeev.
In the memory of Alexey Alexandrovich Bodalev.