Article
Shmelyov A.G., Lisitza I.A. (2016). Computer testing and gamification: the perspectives of monitoring of the functional states of the personnel in the era of computerization of psychodiagnostics. Moscow University Psychology Bulletin, 4, 98-109
Abstract
This short article discusses innovations in training and personnel assessment associated with the implementation of gamification of computer tools for learning and assessing (psycho-diagnostics). In the theoretical part of the article the authors give an operational definition of the term “gamification”, and also discussed factors that impede successful gamification — reduces the validity of computer psycho-diagnostic methods based on the use of game elements. In an experimental-methodological part of the article describes a new brief, threeminute computer technique for the estimation of a functional state called “The spoons”. This technique is a game modification of the classic “proof-reading test”. The authors publish data on a sufficiently high reliability and validity of the new method, confirming the possibility of its use as a tool for monitoring (operational security) functional status.
Sections: Methods;
Received: 11/29/2016Accepted: 12/15/2016
Pages: 98-109
DOI: 10.11621/vsp.2016.04.98
Keywords: personnel assessment; computer psychological testing; gamification; mental capacity; functional state; proof-reading test; account of visual objects;
Available Online 30.12.2016
For citing this article:
Shmelyov A.G., Lisitza I.A. (2016). Computer testing and gamification: the perspectives of monitoring of the functional states of the personnel in the era of computerization of psychodiagnostics. Moscow University Psychology Bulletin, 4, 98-109